I am trying to stick a tree to a path as the path begins to spiral/screw along the Y axis.
I have used the screw modifier to make the path spiral and then parented the tree using 3 vertices. This doesn't work, the tree becomes deformed and doesn't follow the scale, location or rotation of the path it is parented to.
I have tried using both a plane and a line curve for the path, neither work, they both have the same undesired effect. I have also tried using all of the constraints both individually and stacking the ones I think could work. I have tried parenting by 3 verts plus adding LOC,ROT and Scale constraints. No luck their either.
Is there a way to do this where the tree doesn't deform and actually stays on the surface of the path?