How can I cut holes into a hollow cylindrical mesh using the boolean modifier and a UV sphere mesh? I use the boolean modifier ('difference') and it leaves the hollow cylinder, but with the shape of the sphere being indented into it.
But what I actually want is the hollow cylinder with just a hole where the cylinder and the sphere intersected. I feel like it has to do something with the orientation of the normals and I played around with that (for both objects) and at one point I think it actually worked but unfortunately I can't reproduce it. Thanks in advance!
Edit: I'm not free to choose the cutter object. It is yet to be created but it will be a bunch of rigid body spheres that are stacked on top of each other. And I wanna subtract those from the cylinder plane.