So I have this Zbrush model that I made. It has separate parts for clothes, hair, eyes etc. When I'm animating it, it deforms really weirdly and when I'm using it in a cloth simulation it gets some more weird deformations that I cant even explain.
I know some of the deformations can be solved through weight painting, but some parts apart from the body seems like "splitting or doubling" itself when I'm trying to move them in pose mode. No idea if the problem is in the model, some settings or just the weight paint, which I don't think in this case it is.
The default setup
Cloth deforming when cloth simulation on.
The cloth seems to split or double itself when I rise the leg.
More deformation errors