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I would like to use the asset library, but everything I add to it is only stored on the current file which is of little use. There's no intuitive way to add assets to the main library and apparently there's supposed to be an append option, but I don't see an append option.

What am I missing?

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    $\begingroup$ I've not used it yet but this is from a tutorial about the asset browser in the November beta version of 3.0 which might help. $\endgroup$
    – John Eason
    Dec 4, 2021 at 10:03
  • $\begingroup$ Great tutorial thanks. Unfortunately the browser is not as convenient as I'd hope $\endgroup$
    – TheJeran
    Dec 4, 2021 at 10:27
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    $\begingroup$ I guess you need to save a copy of your file in the folder you've chosen as asset library, then the objects that you've marked as assets in this file will be available if you select the User Library. If you want a file to contain all your assets I guess you need to open this file and import the objects. It would have been great to have a kind of "export as asset" if this is what you're looking for but it doesn't seem to work this way (?) $\endgroup$
    – moonboots
    Dec 4, 2021 at 10:27
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    $\begingroup$ @JeranPoehls I believe it's still under development with lots more to come, probably in 3.1. There's a long interview about it with Sybren Stüvel one of the developers (specifically the pose library section, but including other bits of it as well) here. That was recorded back in June I think, but there's also another Blender Today video here detailing some of the later updates. $\endgroup$
    – John Eason
    Dec 4, 2021 at 10:46
  • $\begingroup$ Yea I've just created a blend file for materials and one for models and am just appending stuff to them. Hopefully in the future you can append TO files instead just appending from. $\endgroup$
    – TheJeran
    Dec 4, 2021 at 12:29

2 Answers 2

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you can save your blenderfile in folder User Library. User/Documents/Blender/Assets/ is default location. And local assed are now add to main libary.

If you want place them in catalog in main libary. you might need to reopen the file. by right clicking on the assets.

Hope this helps.

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Copy the file to your Assets file in your blender file, if it doesn't exist create it, else change your file path in preferences. Then open your file which you placed in Assets, choose the object in your Outliner usually on the right right click the object and Mark as Asset it worked for me. Don't forget to save your changes and reload the file where you want to access your new added assets.

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