How can I export 3D geometry object/scene, camera and textures to a .3DS format? I tried importing the file I created into 3DsMax but it didn't work properly.
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$\begingroup$ I also tried with FBX, but weirdly it didnt worked at all :/ $\endgroup$ – beavoru Feb 9 '15 at 15:08
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$\begingroup$ 3ds is a deprecated file format, not sure if autodesk yet support it. Try to export it as fbx - if that does not work immediately - play with the settings or try collada. $\endgroup$ – p2or Feb 9 '15 at 15:10
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1$\begingroup$ related: blender.stackexchange.com/questions/18395/… $\endgroup$ – p2or Feb 9 '15 at 15:17
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$\begingroup$ @poor That's not really a duplicate, even though that answer might apply. This question is not talking about motioon tracking, see http://meta.blender.stackexchange.com/q/549/5705. $\endgroup$ – PGmath Feb 9 '15 at 16:21
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$\begingroup$ @PGmath You are right, but the answers are the same and this should solve the issue. We can reopen it... if it's needed, right? $\endgroup$ – p2or Feb 9 '15 at 16:42
3ds is a deprecated file format. Try to export the scene as FBX 6.1 ASCII - this should work immediately. In some cases you have to play with the settings, because it depends on your 3ds max version and your installed fbx plugin. Also see the wiki for the current state of development.
Sample scene
Suzanne in Blender 2.73a
Suzanne in 3ds Max 2012
Further options
- Collada (.dae) - For instructions, see: How to export a motion tracked camera to 3ds Max?
- Wavefront (.obj) - For exporting multiple obj files, see Export multiple objects to .obj
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$\begingroup$ Sorry for didnt answer before, it worked as a .dae, so now i don't have any problems, thank you very much :) $\endgroup$ – beavoru Feb 11 '15 at 16:18