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How can I export 3D geometry object/scene, camera and textures to a .3DS format? I tried importing the file I created into 3DsMax but it didn't work properly.

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  • $\begingroup$ I also tried with FBX, but weirdly it didnt worked at all :/ $\endgroup$
    – beavoru
    Commented Feb 9, 2015 at 15:08
  • $\begingroup$ 3ds is a deprecated file format, not sure if autodesk yet support it. Try to export it as fbx - if that does not work immediately - play with the settings or try collada. $\endgroup$
    – p2or
    Commented Feb 9, 2015 at 15:10
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    $\begingroup$ related: blender.stackexchange.com/questions/18395/… $\endgroup$
    – p2or
    Commented Feb 9, 2015 at 15:17
  • $\begingroup$ @poor That's not really a duplicate, even though that answer might apply. This question is not talking about motioon tracking, see http://meta.blender.stackexchange.com/q/549/5705. $\endgroup$
    – PGmath
    Commented Feb 9, 2015 at 16:21
  • $\begingroup$ @PGmath You are right, but the answers are the same and this should solve the issue. We can reopen it... if it's needed, right? $\endgroup$
    – p2or
    Commented Feb 9, 2015 at 16:42

1 Answer 1

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As of Blender 2.8x you can export your entire scene using Alembic or USD (Autodesk is working on adding USD support).

enter image description here Layout in Blender

enter image description here Alembic file imported into 3ds Max 2019


3ds is a deprecated file format. For Blender 2.7x export your scene to FBX 6.1 ASCII, this should work immediately. In some cases you have to adjust the settings because it also depends on your 3ds Max version and the version of the fbx plugin installed.

enter image description here Suzanne in Blender 2.73a

enter image description here Suzanne in 3ds Max 2012

Other options

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  • $\begingroup$ Sorry for didnt answer before, it worked as a .dae, so now i don't have any problems, thank you very much :) $\endgroup$
    – beavoru
    Commented Feb 11, 2015 at 16:18

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