Hello dear Blender artists, how to fix this?
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$\begingroup$ Hello, hard to say, please share your file: pasteall.org/blend $\endgroup$– moonbootsDec 2, 2021 at 18:01
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$\begingroup$ pasteall.org/blend/5bc290c5a7be403a99111e3bd5fc3981 $\endgroup$– Apasipep OyongDec 2, 2021 at 18:04
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$\begingroup$ @ApasipepOyong: please click on "accept answer" so other users although know that the answer helped you. thanks. $\endgroup$– ChrisJan 31 at 9:13
1 Answer
It's the topology that creates this curve. Your current topology:
Instead use this one:
Your current topology, with Subdivision Surface modifier, will create a curve between the horizontal and the vertical face, so it won't stick correctly to the mirror axis:
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$\begingroup$ sorry for my late reply because it was already 2 am in my country and i felt really sleepy. so, i need to re-topology? when the surface is flat i think i dont get difficulty to re-topology but, if it is a roundcurve surface it's really hard $\endgroup$ Dec 3, 2021 at 0:32
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$\begingroup$ yes use the topology I show and it will correctly stick to the mirrored mesh $\endgroup$ Dec 3, 2021 at 4:57