Trying out MB Labs modelling, and is experimenting with adding clothes. Followed two tutorials on sewing clothes, but when starting simulation the clothing does not pull together at all? What am I missing out on?
Thanks
On the cloth object is a Vertex Group named "Sew" which is defined as Pin Group in the Shape settings of the cloth properties. When you delete it, the cloth starts pulling together. If you pin the vertices in place, the cloth simulation cannot pull them together. The result is far from perfect, but it starts sewing.
Apart from that, your normals are facing the wrong way and you should flip them, although this doesn't remove the gaps. There have been bug reports that cloth simulation produces gaps with self collision enabled where it worked better before, but anyway it depends on many factors to get a good sewing simulation.