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I got help here just a few minutes ago to set up a geometry node that looks like this.

enter image description here

Now I want to skip some of the instances. So it looks more like a strawberry. Like every other or every third. And I also want every row to be offset. Is this possible with geometry nodes?

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  • $\begingroup$ Since strawberry seeds are very regular but not perfectly regular, I found that using Distribute Points -> Poisson Disk with a defined minimum distance to be a good solution. $\endgroup$ Nov 30 '21 at 16:52
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Probably would be easier to enhance your base model first ... A topology closer to a strawberry seed like pattern ... rhombs.

  • Add Plane orientated on X axis (with Apply > Rotation Ctrl+A), aspect ratio 2:1, split in middle Ctrl+R

Modifiers:

  • Subdivision > Simple > 4
  • Simple Deform > Bend > 180 X
  • Simple Deform > Bend > 360 Z

... or just add UV Sphere :)

  • Simple Deform > Taper > Target Object > Empty
  • Decimate > Un-Subdiv > 1 (to get rhomb pattern)

enter image description here

  • Geometry Nodes for seeds instancing

enter image description here

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  • $\begingroup$ Yeah this helped. I needed to change the mesh to make sure they were in the right place. In the end I ended up making a vertex selection and adding it to a particle system, but after playing around with geometry nodes I think this is a simpler and way less "work-around-y" solution. $\endgroup$ Dec 1 '21 at 9:27
  • $\begingroup$ I didn't hade to remake my mesh, I just decimated it once to get angled faces. It worked! $\endgroup$ Dec 1 '21 at 9:31
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One possibility is like this:

enter image description here

result:

enter image description here

Note: Be aware that the result depends on your geometry sizes, so it will not work for "every" geometry.

Note: you need Blender 3.1 in order to open and check out the example blend file

*** UPDATE ***

one way, which of course is a bit tedious, to make it look a bit more like a stawberry pattern, is to go to edit mode with the uvsphere, select an edge loop like this:

enter image description here

and then rotate on z-axis with transform orientation set to normal:

enter image description here

so that you get this:

enter image description here

i just did this now for one edge loop, but if you do this for every second edge loop, it will look good.

So mine (because i am lazy) looks now like this:

enter image description here

Note: I just rotated one edge loop here. You should move every second.

*** UPDATE 2 ***

i just found out an easier solution for this:

enter image description here

Note: you can cut off the top and bottom part as i described above.
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  • $\begingroup$ please ... Can you enhanced your A with a way for checker selection, so the final result will be closer to strawberry seed pattern? Otherwise it will generates third Q on this topic. Thank you. $\endgroup$
    – vklidu
    Dec 1 '21 at 7:29
  • $\begingroup$ i updated my answer. Unfortunately the checker select tool didn't help in that case. $\endgroup$
    – Chris
    Dec 1 '21 at 10:56
  • $\begingroup$ @vklidu: i found a more elegant solution and updated my answer again. $\endgroup$
    – Chris
    Dec 1 '21 at 12:21
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    $\begingroup$ Great the selection with Modulo :) Any hint how to make it work for GN Mesh Primitive UV Sphere? BTW If you mean checker deselect operator it works great - select all, deselect top and bottom vertex and than use Checker Deselect, Assign selection to a Vertex Group and use it as Attribute directly to Selection socket. $\endgroup$
    – vklidu
    Dec 1 '21 at 13:28
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For strawberry seed distribution you can start with default Icosphere, Subdivided, Smooth modifier ...

enter image description here

Than based on this topology use any kind of instancing technique per Vertex ...

enter image description here

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