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I'm trying to model a strawberry and want the seeds to be placed on the faces of a mesh. Like in the picture. Is there an automatic way to do this? I've tried using hair particles but it's too random. I want neat lines. I've also tried to use arrays and curve modifiers but it's clunky and feels like there should be an easier way.

Thanks

strawberry

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This is a typical use case for geometry nodes.

Use this node setup:

enter image description here

result:

enter image description here

and with this node setup:

enter image description here

you can do this:

enter image description here

*** UPDATE ***

i just found out a more elegant way doing this:

enter image description here

Note: this simple solution might not look that good at the top and the bottom, but here you can use the technique from the first part of my answer to cut them off.
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  • $\begingroup$ That's exactly what I want!! I'm completely new to geometry nodes, though. I can't find "instance on points", just "point instance" which doesn't have the same in/outputs. The position node can't be found either, but guessing it's something similar to the "math" node that has a different name when it's properties are changed. $\endgroup$ Nov 30, 2021 at 9:14
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    $\begingroup$ That was the solution. Thanks! Now I have to figure out how to make it skip every other instance and offset by 1 each row. :) :) $\endgroup$ Nov 30, 2021 at 9:43
  • $\begingroup$ just ask this as a new question...i will answer! ;) $\endgroup$
    – Chris
    Nov 30, 2021 at 9:43
  • $\begingroup$ Just did! Thanks in advance :– ) $\endgroup$ Nov 30, 2021 at 10:20
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    $\begingroup$ @Chris Why he should ask a new Q? I think your A needs improvements. Strawberry pattern is like rhombus, your pattern is squared. $\endgroup$
    – vklidu
    Dec 1, 2021 at 7:15

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