When I create a particle system using object or group rendering I often want to make the particles' sizes slightly randomized. I accomplish this by changing the random size spinner under physics.
Here is an example:
But then, to save memory and add more particles, I usually use interpolated children particles.
But using children particles seems to ignore the random size spinner.
The particles are now all the same size. The value of the aforementioned random size no longer has any impact whatsoever on the look of the particles; and nothing I could find under the children settings has a similar effect to it. All the random values on the children rollout just seem to change the location and/or rotation in some way or another, not the size.
So how can I change the random size of the children particles?
In response to Bithur's comment, this is what I get when I adjust the length and threshold settings:
As you can see, half of the particles are the normal height and half are scaled down a specific amount. It's slightly better, but by no means a random scale.