I have instanced 14 triangles in a circle mesh. I am trying to rotate these independently of each other, making them point inwards into the circle, or outwards, pointing away from the middle of the circle, dependent on inputs I was planning to add later.
I don't understand why they at least do not point in a different direction using the node tree below. According to the viewer node the "Rotation instance" node should be receiving an array of different vectors, and according to my understanding, each instance should rotate the number in the array with the equivalent index.
The math might be wrong, and I may have to fix it later but one step at a time.