A bit stumped on a boolean modifier situation. I'm using Cycles and a Boolean Mod to remove a Text-to-Mesh "G" and "N" shaped section out of a solid "B" that I created from a Cube and the Spin extruder.
In the Viewport Shading render preview window, everything looks perfect. But when I actually do a test render, the Boolean areas look distorted. Does anyone happen to know why? Or what I can do to fix it? I've used Boolean Modifiers before without any issues. I'll continue researching solutions and try to figure it out, but if anyone can help it'd be appreciated.