I only want to make the cyan strips glow. (Currently quite new to the shader editor)
You need to plug your Brick Texture into the Emission Color input of the Principled BSDF. And if you are in Eevee, in the Render panel, enable Bloom. Increase the Strength of the emission if you want to see the bloom effect. To control the way the Brick Texture is projected on the object surface, you'll need to plug (Input) Texture Coordinate > (Vector) Mapping > Brick Texture.