I have a single image of a coat that I am trying to animate. Wind and cloth effects are what I need but the problem is I want to set 4 different sources of wind for different directions and make it so the wind blows from its own plane and doesn't affect anything behind the plane
Is it possible to make so the wind starts from some particular plane and doesn't affect anything behind that plane?
$\begingroup$ ok, found it nvm. In physics properties there is a Z direction option $\endgroup$– JurbyNov 23, 2021 at 13:44
$\begingroup$ Okay, I was just about to write an answer ;) $\endgroup$– Gordon BrinkmannNov 23, 2021 at 13:45
$\begingroup$ @Jurby Please add this answer to your own question so it will not remain in the unanswered list, and later researchers can find it. $\endgroup$– TheLabCatNov 23, 2021 at 13:48
$\begingroup$ @TheLabCat sure $\endgroup$– JurbyNov 23, 2021 at 15:45
Found it. In case somebody stumbles upon the same problem. Click the wind object -> then Physics Property tab --> in Falloff section choose Z Direction to +Z. The wind now blows strictly "from" the wind emitter in direction of the normal, not from behind.
1$\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Nov 23, 2021 at 16:38