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I want to edit a Mixamo animation in Blender by rotating one bone such that the rotation is applied to all keyframes of the animation.

After loading the animation FBX, this is a screenshot of what I have in the first keyframe: enter image description here

This is how I rotated the bone by changing Rotation W value: enter image description here

Now I want the rotation to be applied to the bone in every keyframe of the animation. I tried editing the rotation in every keyframe, but as soon as I leave the current keyframe, the rotation changes I made are cancelled. I tried Ctrl-A and applying any of the available options but without success.

How can I rotate to a single bone such that all keyframes of the animation acquire this rotation?

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  • $\begingroup$ Have you tried through the Graph Editor? You'll be able to change for the whole line of keyframes. Also it's not normal that the changes you've made are not saved, have you keyframed at least? $\endgroup$
    – moonboots
    Nov 23, 2021 at 11:01
  • $\begingroup$ To be honest, I am very new to Blender so I don't know what a Graph Editor is although I know how to access it. Also, I did not understand the phrase "have you keyframed"; the keyframes are there from the imported animation, I did not create any new ones. $\endgroup$
    – user135638
    Nov 23, 2021 at 12:33

1 Answer 1

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It is the same for every keyframe value, you can just first delete the channel by selecting it:

enter image description here

Then press "X" to delete it.

enter image description here

Then go back to frame 0.

Enter the value you want to have (in my case the z-rotation)

Then hover over the value and press "I"

enter image description here

Ready.

Note: I was lazy and did not create bone for you and took another value - but i think you understood the way to go ;)

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  • $\begingroup$ Awesome! Cheers :-) $\endgroup$
    – user135638
    Nov 23, 2021 at 12:30
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    $\begingroup$ You are welcome! $\endgroup$
    – Chris
    Nov 23, 2021 at 12:36

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