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I have two textures mapped to a uv unwrapped face but one of them is the wrong scale. If I change the uv map to make it right it throws off the other texture. Is there any way I can have multiple uv maps for the same face so I can scale one texture without changing the other?

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Yep, you can manage them in Object Data > UV maps:

enter image description here

To use a particular map, you can select it via the UV map node (cycles):

enter image description here

Or in the texture settings (BI):

enter image description here

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  • $\begingroup$ Arrgh . . . you beat me :P $\endgroup$ – VRM Feb 8 '15 at 3:08
  • $\begingroup$ Use the node . . . $\endgroup$ – VRM Feb 8 '15 at 3:25
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You can access your different UV maps while unwrapping in the UV Image Editor:

Change UV map

That way you can unwrap the first one, finish, and then unwrap the second one differently. Access them in the material as shown in Gandalf3's answer.

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