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I am trying to animate a ball rolling through a desert scene, leaving a trail behind it. The intention is for the ball to move along the surface of the plane rising and falling with its ridges.

In order to accomplish this I have attempted to use dynamic paint along with the shrink-wrap constraint.

When I attempt to make the ball follow a curve, dynamic paint does not appear to have any effect at all. When I add key frames, a trail is left that adheres to these but does not follow the shrink-wrapped path.

As a workaround is it possible to keyframe the shrink-wrap path?

Am I perhaps approaching this from the wrong direction? Please forgive my lack of blender prowess.

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A similar unanswered query can be found here: How to use dynamic paint with constrained objects

.Blend:

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  • $\begingroup$ So provide your blend file so we can check it out… $\endgroup$
    – Chris
    Nov 22, 2021 at 7:55
  • $\begingroup$ It's looks like the ball rolls in the air without touching the surface. $\endgroup$
    – Crantisz
    Nov 22, 2021 at 8:34
  • $\begingroup$ Apologies, I've added it now @Chris $\endgroup$
    – lknafsln
    Nov 23, 2021 at 10:10
  • $\begingroup$ thanks! Hint: if you include blend files in your question, you will get better and quicker answer...and the probability that someone is willing to help you increases ;) $\endgroup$
    – Chris
    Nov 23, 2021 at 16:40

1 Answer 1

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Just select your plane, increase the substeps to 1 on your dynamic paint:

enter image description here

hit bake...and you get:

enter image description here

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  • $\begingroup$ I had completely overlooked the bake button! Thanks so much for your help $\endgroup$
    – lknafsln
    Nov 23, 2021 at 22:26
  • $\begingroup$ You are welcome! $\endgroup$
    – Chris
    Nov 24, 2021 at 1:16

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