I'm fairly new to sculpting in Blender, and I'm attempting to sculpt characters for my animated short. The characters are going to be talking and moving their mouths, so I'm trying to sculpt the inside of the mouth. I started by adding a big hole where the mouth should go and then I sculpting the lips and used the grab and masking tools to try and close the mouth, but all that did was flatten the inside. Any tips on how to accomplish this would be appreciated.
Also, how do I smooth out the nose? I've seen tutorials where people are able to smooth out the features to a point where you don't see those square faces but I can't seem to do it myself.