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In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to achieve. Any ideas?

I also attach link to the file: blocky_fire.blend Fire problem

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  • $\begingroup$ Your blend file link is expired and doesn't work. Have you tried the answer of Julius? He mentioned you just need to change the Color node to Multiply $\endgroup$ Jul 21, 2022 at 8:06

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Setting the Mix RGB node to Multiply will fix your problem.

Hope this helps!

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