I'm using Blender to render furniture in a room. Each board of the furniture is its own object. When applying material for each board I have to scale UV to match the desired result. I need to scale UV of each board so the texture has the same scale on each board.
Is it possible to somehow remember the scale so I don't have to do it manually? In layman's term: I want to scale the texture not the UV.
However I would like to avoid unwrapping multiple objects at once because:
- it's messy
- when I add new object afterwards I have to repeat the process.