Currently a velocity atribute is not part of .abc file. Velocity is stored only for mesh sequence like fluid, because there is not any other way to calculate velocity due vertex amount change.
For more info read here.
For particles exported as vertices is kept vertex ID and continuity from frame to frame. It means you can calculate velocity from previous/next vertex position.
As workaround you would have to duplicate object and under Constraint Properties > Transform Cache > set Frame Offset 1 (don't forget to make this data block unique).
Then you can use Geometry Nodes to calculate velocity from previous vertex position by Transfering Attribute from the duplicated object and Subtract vector from original object.


With particles it works in the same way ...
