Velocity Attribute
- connect Vector input socket of Align Euler to Vector node directly to empty socket of Group Input, it will automatically set socket type as Vector.
- go to Modifiers and under Geometry Nodes > Input click on icon and then click into empty field and select Point>Velocity
Tested on an one of the developer's .abc file used as proof of implementation.
Note: Alembic's velocity was implemented in 2020, but due unification of handling velocity data, this feature wasn't available for 2.93 and some versions above (A velocity was available only for objects changing point count, like a fluid.)
It is back in 3.6+ (thanks Leander for the comment) ... maybe earlier, I don't know from what version, so just a notification if you need to use some older blender in between those mentioned versions it is miss there :)
For 3.6+ I had to switch vector direction. You can use ...
- Vector Math node > Scale -1 or
- under Instance on Points node set Scale for XYZ -1
(It probably make a more sense, since velocity is a forward force.)