So I made a wall with egyptian symbols tiled using geometry nodes. The background texture of the rock has the texture coordinates of an empty I assiged to it. If I duplicate the geometry nodes wall and rotate it, the background rock textures get distorted. Is there a way to fix this without having to duplicate all of the symbols and assign a new object to use for texture coordinates?
I managed to fix it! I let the empty handle the vector mapping and the normals the rotation of the faces. Then I added a rotation transform node (Or something close to it. I can't remember the name correctly) between the texture mapping - normals to the mapping node and played with the rotations there until I got it right.