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Does anyone know how to fix this artifact issue caused by the bevel modifier? I have normals hardened and the bevel is weighted not angled.enter image description here enter image description here

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It's caused by your bevel, there's a slight bevel weight on your edge, if you apply the Bevel modifier you can see what it gives. It creates a ngon and therefore this artefact:

enter image description here

You can use this topology instead:

enter image description here

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  • $\begingroup$ is there an "easy fix" or would I have to convert the geo to quads/tris? I was planning on uploading it to substance and if im not mistaken substance painter triangulates your objects $\endgroup$ Nov 18, 2021 at 14:47
  • $\begingroup$ with the Bevel modifier there may be a way but I don't know it, I personally prefer to create real bevel, see my edit $\endgroup$
    – moonboots
    Nov 18, 2021 at 14:58
  • $\begingroup$ alright, thanks $\endgroup$ Nov 18, 2021 at 15:05

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