- UV unwrap low poly
- Add Material
- Shading Mode, added image texture(created a new image) and normal map nodes
- Render properties -> cycles -> baking -> bake type :normal -> selected to active -> bake
- and this is the result
I also try using an add-on, and it's all the same. Did I miss any steps? It was working fine last week for me, but I tried to bake a few things today and it all have similar issues.