My first question on the forum.

I chose a historical person that I wanted to model.
I am an intermediate user, but I still have trouble with modeling the human body accurately, so I am not opposed to using add-ons if they can help me save time.

I am satisfied with where I am with the head as it is really beginning to look like the person. Now I am at the point where I start to create the body, clothes and hair. It is easy enough to grab a body mesh from another add on, but the geometry won't match the head. If I go this route, I have to bridge two meshes that don't match precisely.

(I have a texture working for the head as well, if I bridge these, it is going to be a task getting a new texture to match.)

I am including a screen shot of the problem. I really don't know where to start.

What advice do you have?

enter image description here

  • $\begingroup$ there are tricks to reduce the topology but maybe you should first tty to work with less faces, are you sure you need so many? $\endgroup$
    – moonboots
    Nov 16, 2021 at 16:29
  • $\begingroup$ You are right, it is quite a lot, but then it is also accurate to the face I want to model. There might be a way to bake the extra detail in after, I suppose. $\endgroup$ Nov 16, 2021 at 16:31
  • 1
    $\begingroup$ yes, this is probably a good idea to keep this version and to lower down the topology on a new version $\endgroup$
    – moonboots
    Nov 16, 2021 at 16:40
  • $\begingroup$ So, I have a full body model with simpler topology (not shown here) but the face isn't exactly what I want. I also have this face and head that is almost perfect with no body. What I would hope is not to start from scratch, of course, and I don't know how to combine the two models if they aren't almost alike. $\endgroup$ Nov 16, 2021 at 17:09
  • $\begingroup$ have you tried to simplified the current head? Delete one edge out of 2, or maybe try Ctrl E > Un-Subdivide but it may give bad result $\endgroup$
    – moonboots
    Nov 16, 2021 at 17:30

1 Answer 1


1.I used unsubdivide

2.I enabled statistics, and then I saw that the body had 42 vertices on the neck and the head had 46 vertices.

3 I chose adding vertices body because I thought deleting edge loops on the head might just get rid of some details I liked.

4.I prepared the body loops by adding edge loops with the mirror modifier on.

  1. Bridge edge loops worked.

bridge edge loops


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