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In Blender 3.0's geometry nodes I would assign a random per object material like the first picture. But the result is like the second. The nodes in the pictures are only one of many tests that i did but i can't obtain the desire result. I apologize for my ignorance, I don't know a lot of all node functions, especially with this amazing new version that I am still learning to use.

Expectation

Reality

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You could separate the objects after instantiation and assign different materials to the two resulting groups:

enter image description here

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