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How can I change my object material to an image texture? I want to be able to export a blender material applied to an object as (for example) a .png file. Is this possible ?

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    $\begingroup$ Well can't you just assign this material to a plane, make the camera orthographic and place it on top of the plane, then hit "render" and save the image as .png? $\endgroup$
    – Polosson
    Commented Feb 6, 2015 at 19:58
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    $\begingroup$ This is called baking. Related: blender.stackexchange.com/q/13508/599 $\endgroup$
    – gandalf3
    Commented Feb 6, 2015 at 21:58

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One way to do this is if you are using the default internal render engine is to generate a UV Map from an object hosting the material and then bake the texture to an image.

Open the UV/Image Editor and create a new image (you can set the output resolution from here), next select the object, Tab into Edit mode and press U to generate a uv map, for very simple models you can use the default Unwrap or Project from View (for more complicated objects it's also best if you use a simple object with the material on it as opposed to unwrapping a detailed mesh) go to the Render tab and under Bake, you can set the Bake Mode to Textures (if you are using a custom texture) or just use Full Render.

In the image below, I created a simple green material and added a wood texture to it and the did a Full Render bake, the result is shown in the Image Editor on the left. After that, use the Image menu to save it.

enter image description here

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    $\begingroup$ How is this done in 2.8? I tried to do as suggested but got told No active image found in material slot....which is expected because I am trying to use those process to create such an image so that I don't have to use the material. $\endgroup$
    – J L Lacy
    Commented Jun 26, 2020 at 17:29
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You can go to File > External Data > Unpack all Into Files, and it saved the images as image files in the folder the Blender file was.

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