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I have a blender model in the picture below enter image description here

But when I import it to unity it is as shown below

enter image description here

If we zoom in a bit

enter image description here

It seems the cubes are only showing 2 sides of itself and not the full cube? Any ideas?

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It seems like some of your (plank) faces have their normals flipped. You can check it in Blender using either the Face orientation or the Normals options from the Viewport Overlay.

enter image description here

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  • $\begingroup$ Yep that worked, ty. $\endgroup$
    – Matthew Z
    Commented Nov 15, 2021 at 2:29

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