I would like to add, point density to be affected by weight painted vertex group as well as a texture (for instance cloud texture).
I can use vertex group as density influencer on point distribute node by writing the name of the vertex group on density parameter (ground.camPosition) as above:
I can use texture with attribute texture sample node:
However, I cannot combine them how can I combine vertex group and texture for combined density maps on geometry nodes?
Thanks in advance