I can't get these texture to bake properly. I made a video showing my steps here:
https://youtu.be/5M787vD3R8o
These are the steps that I performed in the video:
- UV Unwrap the surface
- Create texture image node for diffuse
- Bake with Cycles GPU set to
diffuse
- Create texture image node for normal
- Bake with Cycles GPU set to
normal
- Create Pincipled BSDF node
- Connect diffuse image color to Principled BSDF color
- create Normal Map node and connect normal image color to normal map color.
- connect normal map to Principled BSDF's normal
- Create material output node and connect Principled BSDF to it
This is what the material looks like without the bake:
This is what the material looks like after the bake:
I've also included the blender file and all of the appropriate texture files in an adjacent folder.
https://drive.google.com/file/d/16Aa1-2q11oSf8mj9JxMPNTXy4yRC0t4o/view?usp=sharing