I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and re-created it, but for some reason, it looks different. The Voronoi texture doesn't have those vertical black lines, and I can't seem to re-create it. Does anyone know how I can re-create that look? Thanks!
I figured out how to re-create it. It has to do with where the object is in 3d space. (See Attached Photo) If the object is higher or lower, it will either have the black lines, or not. So depending on if you want the black lines or not, you can tab into edit mode, select the object, and move it around slightly.
I find double tapping the R key, and using the trackball rotation, works pretty well to change the result, but you have to do it in edit mode, or apply the objects rotation every time you rotate it and I didn't realize it until now, but my original object was slightly rotated in 3d space. So that caused to black lines to appear.