I used texture paint to create a seamless texture for my object with the clone brush, but the seams are still visible when the camera is really close to them. I'm wondering if this is inevitable or fixable.
Also, I created the displacement map for it with Photoshop's 3D feature. When using it in Blender, when I increase the strength too much in the bump node, it makes the seams become very visible, even from a distance (that's not the case in the image). Am I creating and applying the displacement map correctly or is there a more efficient way?