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I'm using Blender 3.0Beta, I want to align instances rotation along with the source mesh normals, I've seen people using align rotation to vector node, but it's been removed.

enter image description here

How do I make it so the instances(the planes) rotate along the normals? enter image description here

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  • $\begingroup$ do you mean face normals or vertex normals? $\endgroup$
    – lemon
    Nov 13 '21 at 11:07
  • $\begingroup$ Part of this updated answer may answer this question for you $\endgroup$ Nov 13 '21 at 13:39
  • $\begingroup$ @lemon my bad, forgot to mention face normals. $\endgroup$
    – Kirby Cano
    Nov 13 '21 at 18:16
  • $\begingroup$ @RobinBetts That also works! $\endgroup$
    – Kirby Cano
    Nov 13 '21 at 18:17
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you can use this node setup, here the source geometry was a torus, instance object is a plane.

enter image description here

here a simple cube with a plane:

enter image description here

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  • $\begingroup$ Thank you! with this as a base, I found what I was looking for. $\endgroup$
    – Kirby Cano
    Nov 13 '21 at 18:00
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You can use the method listed above to set the instances on vertices normal, if you want to set instances on face normal use the setup below.

enter image description here

enter image description here

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