I'm trying to create a road from a plane and a curve which I obtained from converting a mesh. This mesh was at its turn obtained by using the shrink wrap modifier on two meshes. Explained in this question.

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This is how the setup looks

I created a small plane at the lower left side of the path from top view, intended to be replicated along the path to form the road, as explained in this tutorial.

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This is how the modifiers for the plane look.

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And this is the monstrosity which I get when I select 'Road' as the Curve modifier's object

What I would like is that the plane would follow the path and create a road over the mountain. I tried playing with the settings of both modifiers but I'm not getting anywhere expected.

What am I doing wrong?

  • $\begingroup$ you should convert the road mesh into a curve using Alt+C $\endgroup$
    – Chebhou
    Feb 6, 2015 at 12:00
  • $\begingroup$ Did that, I thought I made it clear in the first paragraph. Without conversion it wouldn't show up in the Curve dropdown of the Array modifier. $\endgroup$ Feb 6, 2015 at 12:18
  • $\begingroup$ Try changing the Deformation Axis until you get something close to what you want. $\endgroup$
    – J Sargent
    Feb 6, 2015 at 12:49
  • 3
    $\begingroup$ I didn't go through the links you posted so I'm not sure what you've done or not done but one thing that is sure to cause a curve/object/array setup is to have origins at different places. $\endgroup$ Feb 6, 2015 at 13:27
  • 1
    $\begingroup$ make sure the plane and the curve's origins are in the same place $\endgroup$
    – user1853
    Feb 6, 2015 at 13:45

1 Answer 1


It was an origin related issue as suggested in the comments by MarcClintDion and cegaton.

What I did to fix it was:

  1. Switched to edit mode with the curve selected;
  2. Selected the first vertex of the curve;
  3. Snap Shift + S > Cursor to selected;
  4. Got out of edit mode;
  5. Set Origin Shift + Ctrl + Alt + C >Origin to 3D Cursor;
  6. Selected the plane;
  7. Set Origin Shift + Ctrl + Alt + C > Origin 3D Cursor.

Not sure if steps 6 and 7 are necessary.

Additionally because the generated road was getting crazy cambers in some parts I went to the curve's properties and set Twisting to Z-Up.


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