I have rigged a mesh and then I've added a curved path I'd like it to follow. Next, I've added a path constraint to the armature and everything works fine except for one thing: when the mesh rotates to follow the path's curve it is heavily distorted towards the curve's direction.

Does anyone know how I could fix this?

Thank you.

  • $\begingroup$ did you check the FOLLOW CURVE option in the constraint? cause it should be unchecked $\endgroup$ – Chebhou Feb 5 '15 at 21:58
  • $\begingroup$ can you post an image that shows what you describe? $\endgroup$ – user1853 Feb 7 '15 at 12:13

enabling Follow curve option in the follow path constraint force the mesh to deform according to the path "like a curve Modifier does" :

enter image description here

to follow the curve without a distortion :

  • add an empty with a follow path constraint on the same path
  • adjust the offset of the follow curve of the object " 1.00 or according to your path"
  • add a locked track constraint to the object and set the target to the Empty object
  • keep adjusting the offset till you get a nice result
| improve this answer | |
  • $\begingroup$ I would like my mesh to rotate in the direction of the curve, but if I check follow curve it just deforms in that direction. Do you know if there is any way that it could rotate without deforming? $\endgroup$ – Alex Feb 7 '15 at 7:53
  • $\begingroup$ follow curve should be unchecked $\endgroup$ – Chebhou Feb 7 '15 at 10:06

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