# Follow path constraint deforming mesh

I have rigged a mesh and then I've added a curved path I'd like it to follow. Next, I've added a path constraint to the armature and everything works fine except for one thing: when the mesh rotates to follow the path's curve it is heavily distorted towards the curve's direction.

Does anyone know how I could fix this?

Thank you.

• did you check the FOLLOW CURVE option in the constraint? cause it should be unchecked Feb 5 '15 at 21:58
• can you post an image that shows what you describe?
– user1853
Feb 7 '15 at 12:13

enabling Follow curve option in the follow path constraint force the mesh to deform according to the path "like a curve Modifier does" :

to follow the curve without a distortion :

• add an empty with a follow path constraint on the same path
• adjust the offset of the follow curve of the object " 1.00 or according to your path"
• add a locked track constraint to the object and set the target to the Empty object
• keep adjusting the offset till you get a nice result
• I would like my mesh to rotate in the direction of the curve, but if I check follow curve it just deforms in that direction. Do you know if there is any way that it could rotate without deforming?
– Alex
Feb 7 '15 at 7:53
• follow curve should be unchecked Feb 7 '15 at 10:06
• In docs it says follow curve only owner's rotation is modified by the curve. Why the deformation? Jul 15 '20 at 20:24
• IMHO this is not the issue with OP's question. Mar 11 at 21:48

I fought this today and found the issue was one of the axes of my path was scaled to something other than $$(1.0,1.0,1.0)$$, which I assume happened from my resizing the path. Any objects that followed the curve got the path's scale applied to their geometry. To fix it I did Object -> Apply -> Rotation & Scale on the path, and my troubles went away.