I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied:
Now, if in the Geometry Nodes editor I add the object, the UV unwrap is not lost:
But, when I join the geometry of this object with another one, for example a cube, then the UV unwrap is lost.
I would like to know if is possible to join several geometries without losing the UV maps (using the Geometry Nodes fields in Blender 3.0).
Thanks!!