Good morning everyone, I am new to the forum so if you have any advice/comments on how I wrote the post I will be more than happy to receive them. I'll try to explain the situation: using Blender (v 2.9) I've built a 3D model of a character and now I'd like to try to move it to make simple animations (running, jumping etc.). To do this I have seen that it is necessary to define an "armor" and then generate a "rig" in order to make it easier and faster to pose the character. I was able to understand how to set a basic armor (only the human body) and generate the rig of this, but my model is more complex, below I attach photos:
NOTE: I am not an expert of the Blender environment.
To understand how to use the "rig" function using already defined chains I followed the video tutorial shown at the following link:
The problem I have now is to define a chain of bones for the upper and lower arms that allows the generation of a working rig exactly like that of normal arms.
I try to explain better: if you look at the image below you will see the armor that I built following the tutorial at the link above and the rig generated. And this is correct.
Now I generate a new chain of bones (by pressing shift+a) and extrude the bones I need. That done, I apply keep-offset to bind the newly generated bone chain to the rest of the armor:
At this point, going to "Object Mode" and clicking on Generate Rig, only the basic rig is generated, but not the one for the chain I built and I don't understand why (image follows):
I've tried to use the chain of bones related to the spine, or to modify the one of a leg, but without results.
- Can you help me understand how I get a working rig for the other 4 arms as well (with the same movement properties of the normal arms) ?
- Also, if I want to move the reticle that I have made on the back of my character, in the sense that it also moves as a result of the movement of the 4 arms how could I do?
Thanks in advance of your help and support.