I'm working on this model: I did the antennae and legs using curves with an object bevel. As you can see the generated mesh has normals in the wrong direction. I tried fixing this by selecting all segments of the curve and switching their directions, but this doesn't help. Any idea on how can I fix this?
1 Answer
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If you use an object to give a bevel to the curve you need to change the direction of the bevel object to flip the normals.
Select the Object > Edit Mode > Segments > Switch Direction
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1$\begingroup$ Thanks, that makes total sense. Don't know why but I was switching the direction of the base curve. $\endgroup$ Commented Nov 5, 2021 at 22:59