I want to add some details to a cylindrical model in Blender. The model already has UV coordinates and a texture applied to it (see left image).
Now I want to use that same texture and UV coordinates to add the details via displacement. After adding the Displace modifier, details are added all over the mesh in a weird way (see right image). I would have expected to see bumps only where the white parts are in my texture (i.e. NOT at the top of my mesh).
I already tried all possible settings for "Coordinates" (e.g. Local, Global, Object, UV...), but none gives the expected result.