I have been trying to rig my character in blender and did pretty good so far with it, but not sure what exactly is causing this. I am not very experienced, direction for what to do will be really great.
What I expect is the parts of the mesh to be in place no matter how the torso is being rotated, and any other body parts. Currently if I move any of the RightUpperArm for example, alot of the torso parts move as well for some reason.
If you want to take a closer look at it - The blend file for it. https://drive.google.com/file/d/1NUaaCNjCXuY4HcL-XfzYwUZVpYqVQJAi/view?usp=sharing