So I've been trying to fix this problem with my dinosaur rig since yesterday but to no avail.
I put the bones in the right places and I added extra bones for the IK controls. Then when I was done, I parented the mesh to my armature with automatic weights. After tweaking some of the weights a bit, I just tested the whole body. Everything seemed to work fine until I got to the tail.
When I rotated the tail bones, they transformed the entire mesh instead of just the tail. I wanted to know how I can change this so that the tail bones only affect the tail. Any help will be very much appreciated. Thanks!