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1 year, 7 months ago
I wanted to make a bunch of these stars to fall into a bowl, sort of like cereal. I made the bowl and the plane passive objects and have tried different meshes (convex hull, mesh, cube…) and made the star an active one, calculated mass and when I pressed play it just fell through the bowl and the plane. I changed everything I could think of and then it started floating away, jumping from one place to another in just one frame.
here's the blender file if it helps
this is the first frame:
this is the second frame, with the star already miles up:
Nov 3, 2021 at 13:53
35 1 1 silver badge 5 5 bronze badges
Scene panel > Rigid Body World > Settings > bring back the Speed to 1 Select the bowl, duplicate, remove the original (don’t know why), then in the
Physics > Rigid Body > Collisions > Shape, choose Mesh, and a Sensitivity > Margin of 0 For the cereal, choose
Shape > Convex Hull
Nov 3, 2021 at 18:30
131k 7 7 gold badges 93 93 silver badges 153 153 bronze badges
delete rigid body and collision for plane
change shape to mesh and margin to 0 for bowl
change speed in rigid body world to 1
cereal: shape to sphere, collision margin 0, run animation, shape to box, run animation, then shape to sphere again, run animation
Nov 3, 2021 at 19:00
49.4k 5 5 gold badges 27 27 silver badges 72 72 bronze badges
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