Hello, I'm trying to only have the tan camo areas displace this texture. I tried plugging the mask I already created to mask out the tan areas, and then plug that into a mix rgb factor, connected to the displacement, but that made the displacement do something crazy. Refer to the file for more clarity! Thanks in advance!! Also, any way to increase displace quality, other than subdividing?
Almost there, now have height in areas I want, but I don't know how to connect to the height node