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Here is an image of my Blender workspace:

enter image description here

As you can see, the image of the Spanish flag is flipped state on my plane.

Have I missed something here? All I did was add an image to the plane.

Is there a way to add another image on the opposite of the flag too?

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3 Answers 3

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If you want it to look right from this side, there's a few quick solutions for that:

  • Rotate the plane 180° around the Z-Axis
  • Flip the texture by inverting the value under Mapping > Scale > X
  • UV-Unwrap it from the side you're looking from with U > Project from view (bounds) (you might have to press Ctrl + Numpad 1 before).

If you want it to look right from both sides, you will have to duplicate the plane, offset it a tiny bit and unwrap both sides accordingly. But it's very rare that flags look correct from both sides, because printing that without the other side being visible is difficult.

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You're probably looking at the "back" of the plane, then.

To fix this, pick any one of the below options:

  • Mirror the plane on the X-axis. Do this with SX-1Enter or CtrlMXEnter.
  • Flip the plane's normals. Press Tab to enter Edit Mode, press A to select all vertices, and then look in the tool shelf at left for Flip Direction under the Normals subheading (it's about halfway down the list).
  • Flip your camera around. Put the 3D cursor at the center of the scene, change the pivot point to 3D Cursor by pressing . (period), and press RZ180Enter
  • Create a UV map. This is probably the best and most flexible solution, but it requires a little more work. Press Tab to enter Edit Mode, select all the vertices with A, and, since it's only a plane, simply press U and select Unwrap. Then, in the UV/Image Editor, you can move the UV vertices to make your texture display correctly.
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In the UV editor, press the mouse by the cube, press 'R' and type in 180.

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