I am modelling a head in Blender and since I projected the details of the original mesh I just noticed that the eyeballs I made are kind of covered by the head itself, even tho they should be visible. Here's what I mean (I moved the eyeball out of the eyesocket a little so it is more visible what I mean):
With the original map the eyes are totally fine:
What am I doing wrong?
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2$\begingroup$ make sure that you haven't enabled the In Front option for the head in the Properties panel > Object > Viewport Display $\endgroup$– moonbootsNov 2, 2021 at 12:09
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$\begingroup$ That was the problem, thank you so much! $\endgroup$– Antal GeorginaNov 2, 2021 at 13:30
1 Answer
Disable the In Front option for the head in the Properties panel > Object > Viewport Display.