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I am modelling a head in Blender and since I projected the details of the original mesh I just noticed that the eyeballs I made are kind of covered by the head itself, even tho they should be visible. Here's what I mean (I moved the eyeball out of the eyesocket a little so it is more visible what I mean): enter image description here enter image description here enter image description here With the original map the eyes are totally fine: enter image description here What am I doing wrong?

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    $\begingroup$ make sure that you haven't enabled the In Front option for the head in the Properties panel > Object > Viewport Display $\endgroup$
    – moonboots
    Nov 2, 2021 at 12:09
  • $\begingroup$ That was the problem, thank you so much! $\endgroup$ Nov 2, 2021 at 13:30

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Disable the In Front option for the head in the Properties panel > Object > Viewport Display.

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