I am trying to import a heightmap from the UK's GIS data. The downloaded height map is in a 32bit .tiff file. When trying to use this Tiff file for a displacement modifier I'm getting some really odd results. I gather this is because Blender cannot use 32 bit tiff for height maps.
Can I convert these images in Photoshop to be a readable format in Blender? If so what image formats can Blender use for heightmaps?
Update : Including a screenshot with a lower displacement strength to show how the issue looks with a more reasonable value.
Solved! 32bit .tiff does not work. The 16bit png's I exported do.