I'm trying to do simple trees:
I created a plane which then has a track to constraint to it which points at the camera, and that works fine.
But all my particles still face the same direction. They don't all face the camera. If I move the camera, the original one moves to face the camera, and the particles all move by the same amount.
How do I make them all track to the camera individually?
(also not sure why the angle is weird, I'd prefer to make them always stick straight up)
Notice the above platforms trees dont follow the camera properly. If you change the particle system from "badtrees" to "goodtrees" it works fine. They seems to have identical settings to me.
- add a new ground plane
- adding particle system to plane
- change to hair
- render as object
- instance object tree
- check off object rotation