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I've tried unwraping as well as applying all transforms yet my texture still appear stretched. What am I missing here ?

My UV Map & viewport

My shader editor

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  • $\begingroup$ hello, please show your Shader Editor $\endgroup$
    – moonboots
    Nov 1, 2021 at 17:17
  • $\begingroup$ @moonboots Hello, I added it! $\endgroup$
    – Monstar
    Nov 1, 2021 at 17:23
  • $\begingroup$ so first thing, try the UV output of your Texture Coordinate, for the moment your UVs are not taken into account $\endgroup$
    – moonboots
    Nov 1, 2021 at 17:25
  • $\begingroup$ That seems to have solved my issue, thank you very much @moonboots $\endgroup$
    – Monstar
    Nov 1, 2021 at 17:45

1 Answer 1

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If you want to use the UV unwrap you've created, use the UV output of your Texture Coordinate instead of the Generated.

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